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  • Fragpedal & XBox: Omnimouse & Joystick
    March 2, 2009

    For those of you who have emailed about using your Fragpedal (or Omnimouse) with your Xbox via a USB mouse/keyboard adapter, we have completed a new firmware update that enables both devices to be recognized by adapters as a USB mouse. Many Xbox games gain a new kind of game play with dual foot controls. If you have a particular game you'd like to test this with, we'd appreciate your feedback as we tune this implementation. Email us about testing with the updated pre-release firmware.

    Omnimouse Joystick Emulation
    This firmware update includes several other new features including enabling the Omnimouse to be recognized and used as a joystick. The implementation offers a new way to play joystick only or multi-vehicle-mode games without an actual joystick. If you have a joystick enabled game that you'd like to test/play with your Omnimouse, send us an email about our pre-release beta firmware patch.

    These features and others will be available to all Omnimouse, Fragpedal and AMP owners for upgrading their devices soon. The new firmware will be available for download on the IDI Devices support page by the end of the month.

    For firmware testing inquiries email us at Office@GoodWorkSystems.com.

  • IDI Device Software Update v 1.0.4.13
    November 1, 2008

    We are happy to announce a new upgrade for IDI devices is now available on our IDI Products support page here. Version 1.0.4.13 includes a number of fixes and improvements. October's Most Requested Feature (enable programming of multiple IDI devices without unplugging) is now supported. Ditto for Request No 2, the AMP now works smoothly with the Microsoft Sidewinder mouse. Thanks to our great customers for the feedback and input!

The R2 Mark III "Omnimouse" gaming mouse is the leader in gaming technology

A conventional gaming mouse has a single button type. (On/Off)

The R2 Mark III "Omnimouse" gaming mouse has 5 new electronic button types that give it button-for-button more than 3 times the command power of a conventional gaming mouse.

A conventional gaming mouse has a single configuration.

The R2 Mark III "Omnimouse" gaming mouse with onboard memory holds 30 configurations.

A conventional gaming mouse is configured for the machine.

The R2 Mark III "Omnimouse" gaming mouse is multi-configurable for the games or applications on the machine.

A conventional gaming mouse uses 4 or more teflon glide pads that collect dirt and gunk.

The R2 Mark III "Omnimouse" gaming mouse uses 3 .187" polished dirt-repelling chrome ball bearings for the ultimate in frictionless glide.

A typical conventional gaming mouse has more than 30 moving parts that will wear, break and cause mouse failure.

The R2 Mark III "Omnimouse" gaming mouse with Membrane Switch™ technology has ZERO moving parts to wear or break.

A typical conventional gaming mouse model has a 2 year life cycle, becomes obsolete and is replaced with a different model.

The R2 Mark III "Omnimouse" gaming mouse has an indefinite life cycle and new versions with upgraded technology are available to registered owners at reduced price.

A conventional gaming mouse requires special disc based drivers go be loaded on the machine for operation.

The R2 Mark III "Omnimouse" gaming mouse uses the host machine's embedded HID drivers -- no special drivers to install ever.

A conventional gaming mouse is dumb, it can only send data to the drivers on the PC

The R2 Mark III "Omnimouse" gaming mouse is an intelligent peripheral with its own CPU, Operating System, (IDI) memory, (8Mbits) and programming language (IDIScript™ 1.0)

A conventional gaming mouse is moved mostly by the hand, wrist and arm.

The R2 Mark III "Omnimouse" gaming mouse is moved primarily by the fingers, for unbeatable fine motor control, as well as the hand and arm for greater skill input for mouse movement.

MORE INFO HERE

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